HUDDERSFIELD JUNIOR CRICKET LEAGUE RULES
Under 9 Specific Rules
a) Teams shall comprise 8 players. Squads may contain more than 8 and changes may be made between (but not during) games.
b) Any bat, junior windballs and any stumps may be used.
c) Each game to consist of one innings per side
d) Score to start at 200 for 0 wkts. Winning team is scorer of most runs after deducting 5 runs for each wicket lost. If nett scores are level then team losing least wickets shall be winner. If still level then all players will bowl one ball at the stumps. If still level bowloff will continue on a traditional sudden death basis.
e) Players to bat in pairs for 2 overs, with each batter facing 6 balls in turn.
f) Fielders rotate clockwise after each over.
g) Every player must bowl 1 over; bowling can be either overarm or underarm.
h) Umpire to operate at bowling end when their team is fielding. Square leg umpire shall keep score.
i) There shall be no LBWs, noballs or hitwickets. However a batsman can not be out caught from a ball which otherwise would have been called a noball on the basis of height.
j) A wide shall count as 2 extra runs (plus any byes scored) but there shall be no extra ball.
k) All fielders except wicketkeeper shall be at least 9 yards from the bat.
l) Wicketkeepers need to be safe, but usually will not require gloves, pads or helmets unless standing up to the wicket.
m) It is the responsibility of the HOST Club to inform the Section Secretary of the result of their Tournament (including any outstanding performances) immediately after the finish.
n) Pitches shall be 18 yards in length
o) If any club is unable to host their tournament for any reason, they should discuss the matter with the Section Secretary.
p) If any club is unable to take their place at any tournament, they should find a replacement and advise the tournament hosts. In the first instance, they should contact the ‘Standby’ team allocated for that particular tournament.
Under 11 Specific Rules
a) Teams shall comprise 10 players. Where a full team cannot be raised a less than full complement of players may be fielded. In the event of one teams complement of players being less than their opponents, then the manager of the larger team shall have discretion over which of their opposing teams batsmen bats twice.
b) Matches shall commence no later than 6.00pm.
c) Each game to consist of one innings per side
d) Score to start at 200 for 0 wkts. Winning team is scorer of most runs after deducting 8 runs for each wicket lost.
e) Players to bat in pairs for 4 overs each.
f) When a wicket falls, the batsmen shall change ends, except on the last ball of an over (excluding run outs).
g) Every player should bowl at least two overs (except the wicketkeeper) unless at the discretion of both managers it is agreed a bowler’s spell should end after one over. No player is allowed to bowl more than three overs in an innings.
h) Wicketkeeper must wear their helmet at all times during their opponent’s innings.
i) Clubs must use 4¾oz balls.
j) Pitches shall be 20 yards in length
k) Matches are scheduled for Wednesday evenings; however, by mutual agreement they can be rearranged to other days or evenings prior to the scheduled Wednesday. If any club does not want to rearrange, then the fixture must remain as scheduled. Therefore, after 72 hours beyond the scheduled match completion time the Results Secretary should have a full set of results for all fixtures that were originally scheduled for that date.
l) In the event of a wide ball or no ball being called 2 runs will be added to the batting teams total and no additional delivery will be bowled.
Under 13 Specific Rules
a) Morning matches to start by 9.30am.
b) All matches shall consist of one innings per side
c) For a result to count, games shall be 20 overs per side. A batsman shall be considered to be out as soon as he has completed 25 runs, with his last scoring stroke counting in full, unless the last pair are at the wicket. For averages purpose he shall be considered to be not out. Every player (except wicketkeeper) shall bowl at least one over. No player to bowl more than 3 overs. If team batting second reaches their target inside the maximum number of overs they shall continue until either they are all out or their innings has lasted the same number of overs as the first team.
d) Wicketkeepers must wear their helmet at all times during their opponent’s innings.
e) It is the responsibility of the HOME Club to inform the Section Results Secretary of the result of the Game (including any outstanding performances) immediately after the finish.
f) If the result of any game is not received by the Section Results Secretary within 24 hours, the Club will be fined £10 for the first offence and £15 for each subsequent offence.
g) Clubs must use 4¾oz balls.
Under 17 Specific Rules
a) Matches shall commence no later than 6.00pm.
b) All matches shall consist of one innings per side. All matches to be played on grass pitches.
c) The number of overs per side, which shall be between 20 and 25, is to be stated in the fixture list and must only be reduced in exceptional circumstances which must be reported to the Results Secretary immediately after the game. Team Managers should, however, note that the safety of all concerned is paramount.
d) A batsman shall be considered to be out as soon as he has completed 50 runs, with his last scoring stroke counting in full, unless the last pair are at the wicket.
e) For averages purposes he shall be considered to be not out.
f) The ECB Fast Bowling Match Directives (see Appendix B) must be applied in all games. No bowler may bowl more than 6 overs in a game.
g) Wicketkeepers standing up to the stumps when keeping wicket must wear a helmet fitted with a face guard.
h) Each umpire should carry a spare ball and the batting side team manager should instruct and monitor that the batting side should retrieve all balls which go out of sight of the umpires.
i) Seating must be available adjacent to the boundary where the next 2 batsmen should place themselves fully attired such that at the fall of a wicket the batsmen can cross on the field of play.
j) The interval between innings shall be the minimum time required for the wicketkeeper and batsmen to become attired.
k) Team managers shall actively encourage speedy play and immediately address any situation which causes, or is liable to cause, any delay.
Under 13, 15 and 17 New Rule under Match Procedures.
After the commencement of innings in the under 13, under 15 and under 17 sections, the wicketkeeper can only be changed due to injury or illness with the approval of the opposition umpire. Under no circumstances will the original wicketkeeper be allowed to bowl.
All Age Groups New Rule under Match Procedures.
Girls are allowed to play in the league one year above their actual age group.
ECB Fast Bowling Match Directives
Issued October 2009.
AGE: MAX. Overs per spell MAX. Overs per day
Up to 13 5 10
U14, U15 6 12
U16, U17 7 18
For the purpose of these Directives a fast bowler is defined as a bowler to whom a wicket keeper in the same age group would in normal circumstances stand back to take the ball.
Having completed a spell the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of his spell have been bowled from the same end. A bowler can change ends without ending his current spell provided that he bowls the next over that he legally can from the other end. If this does not happen his spell is deemed to be concluded. If play is interrupted, for any reason, for less than 40 minutes any spell in progress at the time of the interruption can be continued after the interruption up to the maximum number of overs per spell for the appropriate age group. If the spell is not continued after the interruption the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of his spell before the interruption have been bowled from the same end. If the interruption is of 40 minutes or more, whether scheduled or not, the bowler can commence a new spell immediately.
Once a bowler covered by these Directives has bowled in a match he cannot exceed the maximum number overs per day for his age group even if he subsequently bowls spin. He can exceed the maximum overs per spell if bowling spin, but cannot then revert to bowling fast until an equivalent number of overs to the length of his spell have been bowled from the same end.
If he bowls spin without exceeding the maximum number of overs in a spell the maximum will apply as soon as he reverts to bowling fast.
Captains, Team Managers and Umpires are asked to ensure that these Directives are followed at all times.
For guidance it is recommended that in any 7 day period a fast bowler should not bowl more than 4 days in that period and for a maximum of 2 days in a row. Age groups are based on the age of the player at midnight on 31st August in the year preceding the current season.
Any reference to he/his should be interpreted to include she/her.

.jpg)


